politics
@Ratttz Game design idea: Sim City only less *hand waves* all that.
politics
@Ratttz Because Sim City, I bet. 9.9
politics
@indi @Ratttz Which is weird as hell, considering it's a European game.
No country out here has that kind of strict zoning going on, neighborhood supermarkets and other small commercial establishments in otherwise residential neighborhoods are... pretty much ubiquitous in most parts of the world outside the US.
politics
@Thaminga @Ratttz I think maybe part of it is that, from a game designer POV, doing the zoning thing, which is to say clearly dividing 'work' and 'home', provides a very clear basis for the sort of trip-generation they have to do to support interesting traffic-design problem.
So just a bit of design/imagination failure.
politics
@Ratttz @indi > anything taller than an ordinary house being treated as a giant reservoir for offices or apartments rather than a space in its own right, but that's developers, architectural practice and to some extent capitalism itself that's to blame there, not the system where it would otherwise allow for this in theory.