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@Ratttz Game design idea: Sim City only less *hand waves* all that.
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@Ratttz Because Sim City, I bet. 9.9
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@Thaminga @Ratttz I think maybe part of it is that, from a game designer POV, doing the zoning thing, which is to say clearly dividing 'work' and 'home', provides a very clear basis for the sort of trip-generation they have to do to support interesting traffic-design problem.
So just a bit of design/imagination failure.
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@Ratttz @indi > anything taller than an ordinary house being treated as a giant reservoir for offices or apartments rather than a space in its own right, but that's developers, architectural practice and to some extent capitalism itself that's to blame there, not the system where it would otherwise allow for this in theory.
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@indi @Ratttz Indeed. To go back to the original topic at hand though:
Zoning laws are a mixed bag; honestly, I feel like the system found in Europe (either very broad ones that just keep places where people live away from industry but otherwise allowing people to do mostly whatever, or just having no laws at all and instead putting it all in the hands of municipal governments) works just fine for this for the most part.
Of course architectural practice is hardly perfect what with >>>