@vahnj Yeah, that's a fair point! (Also, huge bonus point to you, I totally forgot Codename: Iceman even existed) Accessible is probably not the right word, I think Sierra's bad about scattering stuff all over and backtracking and gotchas, but LucasArts is more prone to very poorly telegraphed adventure-game-logic as far as getting past particular points. Or maybe I'm just really annoyed at Grim Fandango right now. ;)
@vahnj Elaborating on this, I don't think "You can't die" actually has any effect at all on difficulty; for all it removes specific gotchas and forced reloads, it does at least allow you to narrow the solution-space sometimes. Banging your head against the same three screens for hours with zero feedback is intensely annoying in its own way.
@indi For a game that has death handled responsibly, see "Dragonsphere", which checkpoints deaths for you.
@vahnj Oh dang yeah, good idea. And I hadn't even heard of this one, I love running across obscure ones. Did you ever play the Gateway ones, or the Callahan's Crosstime Saloon one?
@indi I don't think so cuz I don't remember, and nope!
@vahnj Those hit double-nostalgia for me since they're based on books I read growing up, the same time I was playing a lot of adventure games. XD
@vahnj Thanks for getting me started on this by the way, and sorry if my responses have been a bit overwhelming! Ever since I played Hiveswap (which I found actually really good, (if short) if you haven't tried it), I've been thinking about them a lot and playing through some I'd missed, and watching LPs and stuff. :)
@vahnj Er. CAUSES specific gotchas/reloads.
Sierra pioneered a lot early on, which is important and valuable, but also seemed to run out of steam before LucasArts did; their attempts to try new things were a lot less successful than LucasArts' were, and the current revival now seems to be much more thanks to LucasArts folks.
@indi amen
@indi honestly- as a person who prefers Sierra- Sierra games have a lot more bad puzzle designs. Gabriel Knight 3 and Codename: Iceman are two of the worst offenders I can think of off the top of my head
I don't know if I'd call Sierra more accessible, but yea, Lucasarts does tend towards a little more zany puzzle solutions