To actually answer your question (Since she has since convinced me to play some LucasArts games), I'm honestly torn. I think generally Sierra has puzzle design that's more accessible from moment-to-moment, whereas I do feel like LucasArts is responsible for more of the truly headscratching combination puzzles (I'm slowly making my way through Grim Fandango right now actually and DANG there's some abstruse stuff in there)
On the other paw, Sierra is prone to plenty of 'screw you' design things that are pretty infuriating in their own ways; I think unkindly of the MULTIPLE reflex tests in Space Quest 4 for instance, and just the presence of deaths (gotcha and otherwise) in general.
@indi amen