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Indi Latrani @indi

I'm weirdly glad that the POV-Ray website still looks like this:

povray.org

@indi y2k aesthetic is going to be retro cool someday and I can't decide if I'll be super hype for it or die of cringe

@indi i mean y2k. idk if the internet will even be around in the year 72000

@irisjaycomics For serious I didn't even parse that as a mistake, I figured there was like a 72K web design contest like the 64K demoscene stuff.

POV-Ray was such a big part of my high school "getting way into Computers" memories.

I reading about Phong shading (uuuh because of ReBoot of course) and I saw this and it sent me into this deep reverie of twiddling shading parameters in a text editor.

(Ref: en.wikipedia.org/wiki/Phong_sh)

I'm simultaneously sad and relieved that I don't have any of my old renders to share, here.

You all should be just relieved, probably.

Wait. I could probably recreate some of them. ^.^

@indi This is some strong nostalgia for me. I wonder if they ever released a Mac version

@USBloveDog megapov.inetart.net/povrayunof

It is as charmingly retro (painfully archaic?) as I ever could've hoped. ;)

This is a recreation of the scene I have the strongest memory of from when I played around with POVRay in high school, probably because it's the first one that I just made up myself. And I was really proud of discovering the cool point-of-light effect you get by putting a light source inside an object.

Yeah, I guess I was obsessed with glow even back then. ;)

@indi wow that is a very neat point light effect !

@indi Oo, POVRay! I was introduced to it by my CompSci graphics prof. As part of a bid to extend the science building, he asked some of us to model and render parts of the existing building. I got to build the green house! Fun project.

@indi :D

Shader lighting calculations are possibly my favourite part of computer graphics. All the moving parts going together. Purr.

@indi Wow, heck yeah. I remember povray, I think I fiddled with it at least once.
In classes and computer labs wr mainly used Lightwave, the school couldn't afford Maya licenses.

@emanate Our high school ended up with a TrueSpace license instead, which I fiddled with a bunch afterwards, some of it in an attempt to make a game with some friends online.