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After a quick inspection the motors aren't visibly bent, and the belts are certainly looser on one side than on the other. So I am hoping that is the problem. Either way it is a tomorrow jed problem, it is time for today jed to go home and eat.

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Well, the problem wasn't just the speed. It is not moving the same distance on the y axis as it is on the x axis so everything is slightly stretched on the y axis.

There was a crash the other day which may have messed up some of the belts, or worst case bent a shaft of one of the motors, which would be a pain to fix. And kinda expensive.

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now it says the total time is 16 minutes...

Go home bCNC, you're drunk.

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now the total time estimate has dropped down to 40 minutes. I am not sure why bCNC has such a hard time estimating how long things will take, gcode is designed to have pretty exact timing.

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I think that the CNC machine was moving too fast and that is why circles were coming out weird. At least I hope that is the problem, otherwise I didn't tighten everything down correctly or somehow the frame has gotten skewed somehow.

But the cut, instead of taking about 15 minutes, is now going to take a bit over an hour. I may have lowered the speed more than I thought.

Every time I remember that npm is VC funded I wonder how long we have to wait to just burn everything down.

People who say making games with Twine or RPG Maker isn't real coding are the same people who say digital art isn't real art anyway this has been Toad's Hot Take Hour, I'm out I gotta go to the library

People > we should have a plugin library that is easier to use and can be updated remotely
Me > Ok, here is a plugin library that is easy to use and can be updated remotely
> .... crickets ....

later

People > we should have a plugin library that is easier to use and can be updated remotely
Me > ARGH

My changes to droppy were merged into master. I think that this is the first time I have had a pull request accepted in a repo where I don't know the owner

The CNC machine was mean to me today. By which I mean I kept messing up and forgetting steps when trying to use the CNC machine today.

I am getting used to using my own software which has much more reasonable settings than bCNC. I don't like bCNC and once it is production ready Sinister Plotter will be a better option.

It doesn't do well with CNC machines yet, I need to do some work on how it generates gcode for them.

I have modified droppy to play well with other applications on the same server that also use web socket connections.

I feel accomplished.

I was just thinking that I had to go and remember how to set up yet another express server with a web socket interface to act as a server for some local stuff when I realised that I already made one for exactly this purpose.

I am always a bit shocked when things I made while playing around are useful.

of course the pouchdb module for python uses an old version of qt that uses functions removed in newer versions.

I want to pick up a functional programming language, but I don't have time to devote to it. I am also not sure what language to pick. A friend suggested Haskell, but I have heard good things about some different lisp flavours and either Erlang or Elixir.

this steam emojo for the lunar new year is pretty good ngl

confy

for zulip bot creation I am going to try and use pouchdb with python. There are bindings for it so we shall see how this goes.

But not tonight, I should go to sleep tonight.

There doesn't seem to be anything in the gap between linear actuators or servos that can move a few grams and linear actuators that supply forces of over 100N.

Hydraulics are also expensive, so electric motors attached to worm gears are the only real option between the two but I haven't seen any implementation of them that is precise and fast enough to control robot legs.

your regular reminder that Crystal Method have The Best Fuckin Instrument

pol? the socioeconomic systems we build into our tech 

Also if there IS a communist virtual world out there, SOMEONE PLEASE TELL ME.

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