re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos Only if they think very shallowly about how tightly human experience and tool usage is welded together. Consider the following: Glasses are primitive cyberware augmentations. Those tiny flashlights you clip onto a hat or wear on a strap around your head are primitive cyberware.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen I recently had it pointed out that in Shadowrun, the whole "cyberware kills the soul" thing is wrong. It's that magic is like a wifi network and the more meat you cut off the body the harder it is to receive the signal.
It's still kinda shitty, but at least it's not like... your soul?
re: Gender and cyberpunk rpgs (+, I promise)
@Draekos @Motodrachen Oh shit that is such a better interpretation! I hadn't even heard of that being official, but even if it isn't, that's how I'm going to think of it from now on.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen uh apparently it's explained in a splatbook, I'll try to find out exactly which.
It's still kinda eh but it's better at least.
re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos fully agreed! It’s nice to hear someone else say it!