@typhlosion I think it's a mixture of factors causing the fatigue; it's hard to make an open world & other parts of the game tend to suffer if not get removed. A lot of games get what would otherwise be enjoyable parts spread out & repeated ad nauseum. Also most people want to get through most of a game which is hard when it's all big and spread out & also you have a job & chores. I like open worlds if they're there for a reason and the game is made around then but that's often just not the case