@Nine infact everything on the DS was in software, it didn't have a GPU either
@Nine ok yeah the uh. Instead of a sound card the DS had a GBA CPU which was dedicated entirely to sound in DS mode; so the original game would've had a software audio renderer instead of a hardware one like on newer phones and consoles
@Nine probably a significantly different audio renderer on the DS compared to any of the subsequent platforms
@tom very powerful
@envgen vertical should always be an option but not the default
@envgen multiple people standing on nearby surfaces are wide
@envgen people see horizontally though (2 circular visual fields combined into a horizontal oval)
@jk I just watch whatever gundam thing comes out and TV shows that look gay and are finished so I know they didn't fuck it up
@jk theres sometimes 1 good tv or movie a year but if you're not interested theres no point keeping up
@shaderphantom most engines will generate collision hulls automatically from any mesh you hand in. In terms of texturing it's best to do UV mapping in the 3D software and apply textures in-engine
@jk mint and nettle are related to weed so maybe those in huge quantities
@noiob lots of people watch shit on phones ig
@noiob theyre usually much wider than 18:9 but i guess it's like. super wide but not so wide that you can't multitask while watching the video
@noiob there are ultrawide gaming monitors
I used to make art for this site.
Helped a little with An Outcry, helping a little with Blanksword.
Current game project posts tagged #labrys