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@jk what about 2mm diameter hamster balls, for moss piglets

doom eternal spoilers, politic 

i really appreciate the narrative thread where authority and those subservient to it both excuse industrialised genocide and blame the Doom Guy for it, despite the fact he is trying to stop it, and him trying to stop it has no effect on whether they do it, and they could just not do it.
It's like how in real life when you point out that a politician is murdering people for no reason and a bunch of scum come out the woodowork to tell you well maybe you shouldn't have been so rude to Oldmoney J. Turbohitler it's not his fault that he had to kill all those natives in order to poison their sacred land sucking some inefficient fuel out from under it with a massive dangerous machine

on one hand I'm glad for fairly standardised computers with similar layouts from the RPI0 up to weird carbon fibre water cooler computo-pyramid from alienware
but on the other hand im gonna miss weird architecturally unique machines

@Nine infact everything on the DS was in software, it didn't have a GPU either

@Nine ok yeah the uh. Instead of a sound card the DS had a GBA CPU which was dedicated entirely to sound in DS mode; so the original game would've had a software audio renderer instead of a hardware one like on newer phones and consoles

@Nine probably a significantly different audio renderer on the DS compared to any of the subsequent platforms

@envgen vertical should always be an option but not the default

@envgen multiple people standing on nearby surfaces are wide

@envgen people see horizontally though (2 circular visual fields combined into a horizontal oval)

@jk I just watch whatever gundam thing comes out and TV shows that look gay and are finished so I know they didn't fuck it up

gamedev 

I think I can get a lot out of just an "interact" primitive

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gamedev 

trying to figure out good AI behaviour primitives to do

@jk theres sometimes 1 good tv or movie a year but if you're not interested theres no point keeping up

@shaderphantom most engines will generate collision hulls automatically from any mesh you hand in. In terms of texturing it's best to do UV mapping in the 3D software and apply textures in-engine

@body@mastodon.social he uses it sort of like a slur, for conventionally or comparatively attractive men

@body@mastodon.social are you using "hunk" in the sense that dr steve brule does

@body@mastodon.social i wish i knew enough about music to make a funny reply

@jk mint and nettle are related to weed so maybe those in huge quantities

@noiob lots of people watch shit on phones ig

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