@duskdev weapon bob & camera shake are uniquely well suited for script-generated motion. The animation system is best for characters & more complex objects, or things that are going to play out the same every time with two or three keyframes that would be a waste to script. Scripting weapon bob & stuff lets you easily plug a bunch of data in there to make it look good which would actually be more complex to do via animation. Also you can 100% do everything with animations in Godot. Don't though
@foone military stuff doesn't have computers in it as such, but they do have a lot of computer-adjacent cyber organs that turn electrons into a monochrome projection that describes your velocity in 3D space and things like that
@foone in my mecha setting, the "brains" used in security intensive applications are single-purpose analogue machines encased in a special radiation scattering ceramic with certain components placed slightly differently each time to avoid stuff like remote microwave beam hacking
@duskdev yeah i think your best bet is a subviewport+extra camera+render layer 2 viewmodel and lights that run set_layer_mask_value(2,true) on themselves in the ready function
@duskdev best answer I got for you is "it sure does man" (this is a joke I know it sucks).
As a game developer who has never created a product anyone has played, my favourite way to do an FPS gun is to make it an object in the world. (This is also a joke, because it's an accurate description of what I'm like)
@duskdev in terms of lighting; the different render layer+subviewport method. Unfortunately I think you might wanna use an extended light which sets itself to be on render layer 1 and also 2 or wherever you keep your viewmodel
@duskdev I've used subviewports and also the disable depth testing flag available in materias/shaders
@duskdev I like them!
@duskdev the projection probably is a shadow internally given that shadows are textures masked into the light attenuation space anyway
@Ronflaix fuck flag
@argr because marmite is a distinct and flavourful local food, a lot of people like it less than the extremely bland poverty food that defines the rest of our cuisine. It's viewed as a divisive curiosity rather than a national treasure, if that makes sense.
@mntmn yeah they had time to finish it this time
@duskdev been using it for a while but i still certainly have more ot learn
miguel o'hara is fascinatingly cringefail. He's old enough to have a family, jacked as fuck, and yet he spends his time having beef with and being picked on by 15 year olds. Literally when he yells "you're not funny" at Gwen. He constantly calls them "kid" and sets himself above them but it's painfully obvious that it's incredibly easy to hurt his babygirl feelings by just calling him "Dark garfield"
So since #godot is real popular rn I should note I am in fact developing a set of FPS oriented node libraries in GDScript with an eye toward ease of use/modding/maintenance. I'll post them once I clean them up a bit
I used to make art for this site.
Helped a little with An Outcry, helping a little with Blanksword.
Current game project posts tagged #labrys