I guess it's a disadvantage of making a massive game with layers upon layers of systems and tons of writing
on Shadow of the Tomb Raider writing
I really like the writing when it's about Lara and Jonah and all the other interesting fleshed-out characters talking and learning and having the occasional emotional moment but then the game just kills of way too many unimportant side characters in the side missions and even gives them like, full-on heroic death scenes and I'm like? why? just keep them alive, maybe they get wounded but like, having them die in a cutscene doesn't add anything to the story, especially if the mission is "save this side character"
re: on Shadow of the Tomb Raider writing, side mission spoiler
in one of the side missions Lara finds out that some guy wants to sacrifice his daughter for some reason that isn't really explained, so she goes in, kills the guy and a bunch of other like, priests or sth? and saves the daughter and everyone's like "ah yeah well done you saved her"
I guess the guy and the priests were part of the main bad guy's cult but like… what
re: on Shadow of the Tomb Raider writing, side mission spoiler
@noiob the whole thing in the new reboots where lara just goes and kills loads of dudes is weird
re: on Shadow of the Tomb Raider writing, side mission spoiler
@pup_hime idk in the first game all the dudes on the island were just extremely out to get her, and in the second and third I guess the antagonists hired a small army of henchmen and also those cultists? I feel like they're explaining it away well enough, also it's a video game
it sure does let me pet a lot of llamas