on Shadow of the Tomb Raider writing
I really like the writing when it's about Lara and Jonah and all the other interesting fleshed-out characters talking and learning and having the occasional emotional moment but then the game just kills of way too many unimportant side characters in the side missions and even gives them like, full-on heroic death scenes and I'm like? why? just keep them alive, maybe they get wounded but like, having them die in a cutscene doesn't add anything to the story, especially if the mission is "save this side character"
re: on Shadow of the Tomb Raider writing, side mission spoiler
it reads like "ah yeah we needed some flavor text for this side mission and also uh something to make it stand out from the other "find three of these and then fight for a bit" side missions… maybe some stakes? ok
re: on Shadow of the Tomb Raider writing, side mission spoiler
@pup_hime idk in the first game all the dudes on the island were just extremely out to get her, and in the second and third I guess the antagonists hired a small army of henchmen and also those cultists? I feel like they're explaining it away well enough, also it's a video game
re: on Shadow of the Tomb Raider writing, side mission spoiler
@noiob the whole thing in the new reboots where lara just goes and kills loads of dudes is weird