new pokemon® product 

This game's lighting looks... Wrong. Like really, really sloppy wrong.

It's like they cranked up the ambient blue lighting to compensate for badly tuned directional sunlight and as a result there's bizarre blue color channel clipping on environment surfaces everywhere in the trailer. It's really obvious in the last scene and in the scene with the Blastoise. I sincerely hope it isn't going to be like this at release.

What the hell is going on with first party Switch games?

re: new pokemon® product 

My second observation is that the terrain geometry is all surprisingly low poly, with ugly stretched texturemapping that, once again, just like SwSh, looks like it came out of the PS2 era and got some normal maps thrown on it. There's no vertex painting to even try to blend intersections between rocks and sand.

Everything looks better than SwSh but still does not look like a game that will invariably be a best seller should.

re: new pokemon® product 

It's 2020. Realistic lighting is not really hard to design, nor is it technically difficult anymore. Environment artist have much more tools at their disposal to make nice looking terrain than just modeling software and seamless repeating textures. Is the industry regressing? What is going on?

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re: new pokemon® product 

@shaderphantom doesn't it not even have a release date? a lot could happen until then

re: new pokemon® product 

@shaderphantom okay, I hadn't actually seen the trailer, that is some seriously botched color grading

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