new pokemon® product
This game's lighting looks... Wrong. Like really, really sloppy wrong.
It's like they cranked up the ambient blue lighting to compensate for badly tuned directional sunlight and as a result there's bizarre blue color channel clipping on environment surfaces everywhere in the trailer. It's really obvious in the last scene and in the scene with the Blastoise. I sincerely hope it isn't going to be like this at release.
What the hell is going on with first party Switch games?
re: new pokemon® product
It's 2020. Realistic lighting is not really hard to design, nor is it technically difficult anymore. Environment artist have much more tools at their disposal to make nice looking terrain than just modeling software and seamless repeating textures. Is the industry regressing? What is going on?
re: new pokemon® product
@shaderphantom okay, I hadn't actually seen the trailer, that is some seriously botched color grading
re: new pokemon® product
@shaderphantom one thing that a lot of people have noticed with Switch games lately is that ports, at least, have ditched their anisotropic filtering. I don't know if this is a limitation of the graphics processing on the Switch or is just to save room. whatever it is, the same pressure might be at work here, yeah?
re: new pokemon® product
@yaodema anisotropic filtering has no added storage cost, but it still is relevant for gpu bandwidth on the switch I think
re: new pokemon® product
@shaderphantom doesn't it not even have a release date? a lot could happen until then