I guess even SimCity (talking about 2000 here, I never played anything else) lets you build trains and subways
@noiob this is true, this is true. i feel like a game that did mini metro/motorways' gig on a more layered ground would be good but might be a bit of an overload
there are mods for c:s that add dedicated bike paths and you can always enact policies and construct bus routes and the like, but i feel
@noiob i did not finish my thought
i feel that a game that made zoning more of a Thing That Happens By Bureaucracy rather than explicitly player controlled might be interesting
@pearshapes that could be interesting as heck but also gosh I would dig a build-a-utopian-city game a lot too
@noiob oh yeah totally! i just feel like... hm
cities skylines sorta falls on that front because there's constant checks and balances and no real way to mitigate them. designer cities are neat but i feel like it doesnt encourage organic growth enough. you dont really adapt to the current situation as much as you do just build a new zone for housing, which i mean... i guess it works?
really i'd like a city builder that focuses on the direct interests of the people in the cities i think
@pearshapes mmh
@pearshapes yeah you'd need a complete overhaul of all systems and it'd probably be way more micromanage-y
the mini series is very much not designed to be a simulation, it's a puzzle game. Like, iirc the algorithms are tuned to mess your game up the most
@noiob yeah its really designed to test your existing infrastructure to see where it cracks and backs up, which i like
oh, and 2000 also has buses, which impact traffic even more than subway stops