I was reading the D&D5 Guildmaster's Guide to Ravnica last night and it reminded me how much I love weird random generation tables
There's a set of them for each guild and they're glorious. Gruul gets a "RAAARGHH! (translation goes here)" response to every question, which is really committing to yr theme
I want to run a Ravnica game someday..
Also hope the Age of Sigmar RPG has this much love put into the faction-specific character quirks
further RPG natter
@pastelbat i like the action system too! where you get 3 actions in a turn, and different things you can do simply take up "x number of actions"
it really lets you mix and match all of the options available to you instead of dictating that you need to do a certain number of one thing, and a certain amount of another in order to maximize your effectiveness
the contents being on the side of every page is beautiful and makes it extremely easy to navigate the books too
further RPG natter
@pastelbat that last bit in particular might seem like a little thing, but it also means i probably don't need to do this again!
re: further RPG natter
@thingywott Oh wow
..I have a few rulebooks that could use that treatment. 🤔
But keywords/layout/indexes/page refs are better. 💪
further RPG natter
I want to try Pathfinder 2..
It looks really promising as a "We're established, so now we're doing our own thing."
Also you can play as a goblin, and tbh every game should let you play as a goblin
And stuff like moving away from 'species = race = monoculture' problems and showing you don't need to do that to have D&D-style character choices in a fantasy setting
And representation stuff which PF's always been pretty ahead of the pack with and improves on here
Yeah it looks good