i imagine writing an AI with difficulty levels for a simple strategy game like connect four must be difficult, because you have to specifically make sure it makes bad moves sometimes
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i guess maybe you can just write a perfect AI and give it a varying chance of making either the perfect move or a random move though

unless you're writing the AI for chess or something where the perfect move is not practical to calculate like at *all*
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"writing bad AIs" sounds like a fascinating topic for a video or a ted talk or something
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