Apparently it's World Backup Day as well as #transdayofvisibility. So definitely do NOT forget to back up your trans people...
splatoon
also hey! there's also a game strategy planner where you can draw on the maps!
(it doesn't look like it shows you weapon range radii when you drag them to the map though)
splatoon
i already knew about the builds! but i honestly didn't play around with them much
so i decided to actually try and make a silly squiffer build that focuses entirely too much on point sensors; the lethal bomb where the damage comes from summoning your teammates ontop of people
yes, this isn't what a squiff is good at, especially in lacking maneuverability
and yes, i want to see how it well i can do with it for funsies anyway~
splatoon
did you know that sendou.ink has a video search to find people playing specific weapons so you can see high level play for your main?
because i didn't until gem squidschool mentioned it today!
splatoon
i guess the tl;dr is: people are encouraged to pick LDE because:
but it also has a fun side effect where it also just makes the game more fun with the way the maps/modes have been designed
did you know that a significant number of people only feel a game is "fair" when they win 75% of the time? but online, that's obviously impossible
but what happens if in the 50% you win, some were underdog stories that felt amazing?
splatoon
of course, this all falls flat if objectives are hard to get
which means the fact that clam blitz needing fewer clams, and rainmaker having checkpoints plays into this really well!
smaller victories matter
they mean that underdog teams can still accomplish things, but also, teams facing others with LDE activated can counter very predictably where those objectives exist
but it does also recontextualize the map chokepoint struggle a bit
splatoon
on top of that, unlike catchup mechanics in games, it's something we opt into with gear
we know what we are hoping for when we equip last ditch effort, and we are explicitly investing in a main of gear dependence that won't even proc if we do exceptionally well
and for it, the game is just more exciting for us, everyone we play with, and anyone who might be watching!
splatoon
i can't even be upset about this because coming back from the brink of a knockout with a clean sweep as the timer is ticking down the last 30 seconds feels incredible
the more skilled and coordinated team is still going to win, but also that kind of push and pull makes matches absolutely intoxicating
splatoon
i don't know why it didn't occur to me sooner
because like, early pushes that nearly knock-out, but don't are extremely common, and so are the snapback victories that often happen immediately afterwards
also pretty much everyone i know runs last ditch effort
HMMM
splatoon
as a testament to the strength of gear abilities, i've thought, literally since the release of the game, that i had this terrible habit of getting complacent when i had an early lead, causing me to play more defensively and get steamrolled
turns out, i may have just underestimated last ditch effort
abstract milkshake duck (-)
thrilled to discover how many artists i appreciate are actually good people
oh my. i feel like we might be in for some fireworks when usenix security 2023 starts
https://wrv.github.io/h26forge.pdf
tl;dr - h.264, the most ubiquitous video standard on the planet needs direct hardware support to be fast, which places untrusted input at a higher privilege level than pretty much anything
also, the specification for it is so big, and implemented independently by so many different vendors that simply by making a library to mess with it, new exploits basically flowed like water
oh hi! i do computers, and sometimes draw stuff~ i like lo-fi things and cute aesthetics!
i also probably like you
(also, tagged #abdl ahead, soooo 🔞)