@cinnamon by the way! you don't need to watch this if you don't feel like it, but you might find this kind fun~
i showed you a piece of what this looked like over a decade ago, and you can probably imagine things...have changed somewhat since then ^^
https://www.youtube.com/watch?v=2sNsnjmoeBo
half life 2 is probably the reason that i even started getting an interest in speedrunning, where literally one minute is like an actual hour of casual gameplay--and pretty much every minute is just the wildest thing
I once met a guy who worked his dream job, and I said: woow, you're so lucky.
He got angry with me. He wasn't lucky, he worked hard to get that position.
Hey, guess what. Everybody works hard. If you got a dream job, a good house, or a lot of money, you worked hard ánd you were lucky. Don't go around being entitled thinking you 'deserved this' because you worked hard. We all work hard.
You were lucky. And now you're in a position to create some luck for someone else.
learning to frame complaints as "i personally didn't enjoy X" instead of "X is absolute shitgarbage objectively and everyone around me needs to deal with my emotions about it" is actually a really important social skill that's a lot less common than it really should be
(well, a few days ago, at least!)
i played on a console last time with someone who pretty much speedran the game to a five star island before i could even really start to appreciate new horizons' vibes, and this time i'm hoping to just kinda slow down and do that..!
also, have i ever mentioned it's both super-neat to be able to do this, and also a pretty nifty way to casually absorb how accessible different things really are?
because it is, in fact, both of those things
advent of code day 4
https://gist.github.com/Archenoth/4256a377c186b702e046f57130ae8ee9#-day-4-giant-squid-
loop continues to put in some work
i deffed both inputs in a let form since def isn't lexixal
also, reading in the data was the same number of lines of code that actually solving the problem took
this day is the first time i've broken out the extremely neat threading macros to make things more readable (the ->>
and as->
calls)
part 2 was a cakewalk since i already had all the tools written for part 1
the most interesting part in this one was using destructuring results as a predicate for checking if any sheets remained, and returning the last one if they didn't
oh hi! i do computers, and sometimes draw stuff~ i like lo-fi things and cute aesthetics!
i also probably like you
(also, tagged #abdl ahead, soooo 🔞)