game engines where you can open up other people's games in them and look at how they're built are sometimes a better teacher of game design than four years of classes

@eryn not after the game is built! i don't think, anyway

but the way engines like megazeux work is that, since you have to open the game in the same executable you use to make your own games, you can also crack them open to look at the innards. same with games like knytt stories or, hell, the mario makers, with level editors you can use to look at every level you can possibly obtain for the game

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@eryn same energy: tracker music. you can open up a .MOD or .XM or .IT file in a music tracker to see how the track is laid out and take samples you like for your own use. can't do that with music made in modern DAWs unless you can maybe get the stems, and even then you can't see the actual innards unless you happen to have access to the original project and all the effects and such

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