i wanna see a hidden-role game where there are no pre-assigned roles, just perverse incentives that might make some players decide to turn traitor on their own
@typhlosion it's an interesting concept and one that i wanna think about if i were to ever make my own original social deduction game; there *needs* to be an incentive to go against the group, and an inherent risk/reward, but also the structure of the game would probably need to be retrofitted to not allow for a "team win"
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@typhlosion it's an interesting concept and one that i wanna think about if i were to ever make my own original social deduction game; there *needs* to be an incentive to go against the group, and an inherent risk/reward, but also the structure of the game would probably need to be retrofitted to not allow for a "team win"