should it have meta progression or be very classical-permadeath i wonder
@typhlosion Classic permadeaþ is not used often any more, so one could use it to stand out, if desired.
Part of me wishes I could simply devote anoðer monþ plus to a second successful run of DCSS. I've not played since I beat it early morning New Year's Eve 2020 and by now I kind of miss it.
@typhlosion No (or maybe just not a lot of) meta-progression might be useful in terms of memory constraints? I don't know how constrained memory was for the SNES though.
original conception of this idea was no meta progression, like dcss and other "classic" roguelikes
but ive been playing hades and thinking