Tabletop game design thing
I'm thinking about using a words of power style approach to magic in that learning deeper power of a word gives you higher level spells.
It might get too complex though bc for every spell level you'd need to compare to every other word at that level to see if there's a spell that those two words make. And that's assuming you limit it to 2
Tabletop game design thing
@vahnj "Fuck you! oh god that's not what I meant"
Tabletop game design thing
@noelle agaha
Tabletop game design thing
The other approach I've thought about is just breaking it down by that, and then implementing the raw spells that entail this, then letting players know what the implications of the knowledge in game are based on spells they learn
That approach might work out better for simplification reasons and also makes unlocking higher spell levels less complex