Tabletop game design thing 

I'm thinking about using a words of power style approach to magic in that learning deeper power of a word gives you higher level spells.

It might get too complex though bc for every spell level you'd need to compare to every other word at that level to see if there's a spell that those two words make. And that's assuming you limit it to 2

Tabletop game design thing 

The other approach I've thought about is just breaking it down by that, and then implementing the raw spells that entail this, then letting players know what the implications of the knowledge in game are based on spells they learn

That approach might work out better for simplification reasons and also makes unlocking higher spell levels less complex

Tabletop game design thing 

I'm not sure I'm OK with this still as I have to figure out how to categorize and balance 4 magic categories between all the spells and implement a bardic magic system on top of these categories lmao

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