Tabletop talky
All weapons adhere to size mechanics - 1h is your size, light weapons are your size less one and grant +1 attack but -2 damage, and conversely 2h weapons do -1/+2.
Weapons are broke into the following categories:
Daggers
Swords
Axes
Hammers (including clubs and maces)
Spears
Staves
Slings
Bows
Crossbows
Each is balanced around initiative/attack/defense total being +1 for basic weapons and +0 for ones with special qualities
Tabletop talky
Daggers target agility.
+1 initiative, -1 attack, 0 defense.
Quick draw (can draw without action), large size is one handed only, can use agility to attack with medium or smaller size.
Swords target power.
0 initiative, +1 attack, 0 defense. Does the job.
Axes target power.
0 initiative, +2 attack,-1 defense. Stronger but leaves you more open.
Hammers target fortitude.
-1 initiative, +1 attack, +1 defense. Slower but steadier.
Tabletop talky
Spears target agility.
0 to all categories.
Special sorry, brace: gain advantage on readied attacks against an approaching creature. 2h version grants reach.
Staves target fortitude.
+1 initiative, -1 attack, +1 defense.
2h version grants reach.
Whips target fortitude.
+2 initiative, -1 attack, -1 defense.
Whips have reach.
Tabletop talky
Oh yeah, forgot to mention, I was also considering giving whips disadvantage for standard attacks based on armor type but I might just make it flat disadvantage. Idk. They're intended to be used more as a control tool rather than something you fight with.
Tabletop talky
@vahnj oooooo
Tabletop talky
@vahnj I really like where you're going with these rules, so I took the liberty of putting all these weapon stats in a HTML table, mostly to see if I understood it correctly.
http://zatnosk.dk/playground/tabletop-talky.html
You're welcome to copy this markup and use it in any way you want without attribution :)
(And if you don't want a table like this online, just say it and I'll remove it :) )
Tabletop talky
@zatnosk im definitely gonna be building a table like this in my doc. thanks for this, it will actually make building that out easier :D
Tabletop talky
Anyway, I'm at a point where I just need to get the ruleset going on a doc so I can actually get people to play it!