Tabletop talky 

All weapons adhere to size mechanics - 1h is your size, light weapons are your size less one and grant +1 attack but -2 damage, and conversely 2h weapons do -1/+2.

Weapons are broke into the following categories:

Daggers
Swords
Axes
Hammers (including clubs and maces)
Spears
Staves
Slings
Bows
Crossbows

Each is balanced around initiative/attack/defense total being +1 for basic weapons and +0 for ones with special qualities

Tabletop talky 

Each weapon also targets a physical stat that differs based on the weapon you use.

Let's get into the list!

Tabletop talky 

Daggers target agility.
+1 initiative, -1 attack, 0 defense.
Quick draw (can draw without action), large size is one handed only, can use agility to attack with medium or smaller size.

Swords target power.
0 initiative, +1 attack, 0 defense. Does the job.

Axes target power.
0 initiative, +2 attack,-1 defense. Stronger but leaves you more open.

Hammers target fortitude.
-1 initiative, +1 attack, +1 defense. Slower but steadier.

Tabletop talky 

Spears target agility.
0 to all categories.
Special sorry, brace: gain advantage on readied attacks against an approaching creature. 2h version grants reach.

Staves target fortitude.
+1 initiative, -1 attack, +1 defense.
2h version grants reach.

Whips target fortitude.
+2 initiative, -1 attack, -1 defense.
Whips have reach.

Tabletop talky 

Crossbows, bows and slings all target agility.

Light weapons allow you to throw them at disadvantage for every 3 spots away you get, but ranged weapons go 10, and all focus one stat for its negative bonus.

Crossbow reduces defense (you have to aim down sights), bow reduces initiative (you have to ready, draw, then aim) and slings reduce attack (impact is slightly less deadly). For each weapon the other stats are at +1. I'm considering making them +0...

Feels good starting out?

Tabletop talky 

Oh yeah, forgot to mention, I was also considering giving whips disadvantage for standard attacks based on armor type but I might just make it flat disadvantage. Idk. They're intended to be used more as a control tool rather than something you fight with.

Tabletop talky 

Anyway, I'm at a point where I just need to get the ruleset going on a doc so I can actually get people to play it!

Tabletop talky 

@vahnj I really like where you're going with these rules, so I took the liberty of putting all these weapon stats in a HTML table, mostly to see if I understood it correctly.

zatnosk.dk/playground/tabletop

You're welcome to copy this markup and use it in any way you want without attribution :)

(And if you don't want a table like this online, just say it and I'll remove it :) )

Tabletop talky 

@zatnosk im definitely gonna be building a table like this in my doc. thanks for this, it will actually make building that out easier :D

Tabletop talky 

@vahnj can one dual-wield (small) crossbows
I know it's not practical at all I just really like dual-wielding

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