Subnautia structure, spoilers
Early game is everything before you get the Seamoth. At the very first you're figuring out basic survival, then once that's down and you get an air tank or two you can start actually exploring. You're still tethered to the surface though, and anything below 250ish meters is basically inaccessible for all but the shortest of visits.
Subnautia structure, spoilers
@starkatt (pst that last one was unspoiler'd)
Subnautia structure, spoilers
@Doephin fff, thanks.
Subnautia structure, spoilers
@starkatt Actual response: you got it fairly well, visiting and clearing the Auroa is fairly significant too.
I'm curious how many players actually use the air pipes. They're useful but only in very small niches (you can't get somewhere with the Seamoth or don't have it yet) and they're resource intensive.
Subnautia structure, spoilers
@Doephin What I'd really like metrics on is average number of beacons deployed by each player. I feel like I'm using a shitload but have no idea if it's actually typical or not.
Subnautia structure, spoilers
@starkatt Lack of map = alot of beacons I think. I had like a dozen, not counting the parked cameras I used for the same purpose.
Subnautia structure, spoilers
@starkatt Same, that's probably pretty common especially early on
Subnautia structure, spoilers
@Doephin @starkatt Heh, I'm atypical, I used beacons initially for interesting wrecks but later just used them for the entrances to the major underground spaces. Much of the rest I just kinda figured out by memory.