incredible asset quality from the $60 stuttery-framerate port of monster hunter

crank up the shadow resolution a lil' bit and call it a day, $60 in the bank boys. i'm the president of capcom and i'm smokin a big cartoon cigar that i lit with a 100 dollar bill

I love my Switch but goddamn if the Switch Tax isn't very real and incredibly shitty

@Felthry A lot of Switch games are just more expensive than other ports, just because the Switch is popular and they know they can get away with it

@ShugoWah Hmm. We've mostly seen $60 which seems to be the usual price for new releases.

@Felthry It's mostly indie games and small release, that've often ended up $10 more or so on Switch

@Felthry Like Monster Hunter was a $40 3DS game, just like every other 3DS game, and now this shitty remaster on Switch is $60 because who cares they'll buy it

@ShugoWah @Felthry being as fair as i can be, my understanding is that nintendo is overcharging devs for switch carts compared to blu ray costs for other consoles and forcing a high level of minimum orders

also being fair, this doesn't explain why it affects cheap ports/nintendo's own games/digital only games that are more expensive on switch

@ShugoWah @Felthry (i think i remember one dev saying they'd put the price of their game up because it was like you were getting the console and handheld versions, so it was to compensate for the loss of double dipping... but it's one development process with some performance tweaking for both at the end - the same as ps4 and pro or xbone and xbonex)

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