re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos Only if they think very shallowly about how tightly human experience and tool usage is welded together. Consider the following: Glasses are primitive cyberware augmentations. Those tiny flashlights you clip onto a hat or wear on a strap around your head are primitive cyberware.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen I recently had it pointed out that in Shadowrun, the whole "cyberware kills the soul" thing is wrong. It's that magic is like a wifi network and the more meat you cut off the body the harder it is to receive the signal.
It's still kinda shitty, but at least it's not like... your soul?
re: Gender and cyberpunk rpgs (+, I promise)
@Draekos @Motodrachen Oh shit that is such a better interpretation! I hadn't even heard of that being official, but even if it isn't, that's how I'm going to think of it from now on.
re: Gender and cyberpunk rpgs (+, I promise)
@Draekos @kelseyhusky I'm in a weird place as a Machine Shaman here.
Because, uh.
Machines have a Spirit too. Human effort goes into Making them, using them, keeping them, fixing them, modifying them... Living with them.
There's an exchange of soul energy that goes on. It's foolish to think that taking a bit of Machine into you will make you Less than what you were.
Serve the machine's spirit and it will serve you. And just like magic, usually you pay for this in Blood.
re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos fully agreed! It’s nice to hear someone else say it!