re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos Only if they think very shallowly about how tightly human experience and tool usage is welded together. Consider the following: Glasses are primitive cyberware augmentations. Those tiny flashlights you clip onto a hat or wear on a strap around your head are primitive cyberware.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen I recently had it pointed out that in Shadowrun, the whole "cyberware kills the soul" thing is wrong. It's that magic is like a wifi network and the more meat you cut off the body the harder it is to receive the signal.
It's still kinda shitty, but at least it's not like... your soul?
re: Gender and cyberpunk rpgs (+, I promise)
@Draekos @Motodrachen Oh shit that is such a better interpretation! I hadn't even heard of that being official, but even if it isn't, that's how I'm going to think of it from now on.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen uh apparently it's explained in a splatbook, I'll try to find out exactly which.
It's still kinda eh but it's better at least.
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Draekos I just spent all day hammering away on my Lincoln Continental, Barchetta, because I believe in it's machine spirit.
And I fucked up the ritual in a small but meaningful way and ran outta daylight so I had to get a ride home. :\
That being said, I'll have to do it Again anyways on the Driver's side, so.. *Shrug* I'm not expecting everyone to submit to religious level masochism crawling under their cars and doing their own exhaust rebuilds or hauling engines out or anything but like...
Not a suuuper expensive church to get in. And you'd be amazed at what a full set of automotive tools lets you tear apart.