re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos Only if they think very shallowly about how tightly human experience and tool usage is welded together. Consider the following: Glasses are primitive cyberware augmentations. Those tiny flashlights you clip onto a hat or wear on a strap around your head are primitive cyberware.
re: Gender and cyberpunk rpgs (+, I promise)
@Draekos @Motodrachen Oh shit that is such a better interpretation! I hadn't even heard of that being official, but even if it isn't, that's how I'm going to think of it from now on.
re: Gender and cyberpunk rpgs (+, I promise)
@Motodrachen @Draekos fully agreed! It’s nice to hear someone else say it!
re: Gender and cyberpunk rpgs, kinda neg
@Draekos @kelseyhusky @Motodrachen Given you die if your essence hits zero without literal necromancy, I'd say it's still the soul no matter how they fluff it.
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen @Draekos @kelseyhusky I'd say by not bundling in multiple overlapping mechanics in the first place, either by narrowing it down or giving vague abilities left to the players to fluff out if it's 'ware or magic.
They can fluff essence however they want, you still die when you're out of it which makes it some supernatural part of being a "living" worthy creature... It's a soul by any other name.
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen @Draekos @kelseyhusky Oh, wait, you mean like, plural folx.
I'd say theres little gain addressing it mechanically. If someone wants to portray a multiple system on the table they can build a jack-of-all-trades sort and have the different selves preforming within their niche as best expressed by the body and most systems seem to accommodate that even if it's almost always worse mechanically than specialization
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen @Draekos @kelseyhusky That, or play Everyone is John. :v
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen I'm having a hard time thinking of a mechanical way to present someone who's plural that's better than making a all-rounder and just calling it done without also making it mechanically superior for one to be plural because I really don't like how most people act around the subject of "multiple personalities" and I'd hesitate to release a game into the wild that encourages people to portray them as I do not expect it to be handled well.
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen @Draekos @kelseyhusky Oh, isn't there also a mechanic wherein people are subconsciously put off by those with low essence to the point it impacts social checks? I recall that being in early rules for 5E shadowrun but I'm not sure if they scraped it.
If that rule should persist then they're outright saying people who opt to get modifications are inherently lesser beings through game mechanics.
re: Gender and cyberpunk rpgs, neg
@Motodrachen @Draekos @kelseyhusky I forgot to add, that rule was new for 5E, meaning they decided to actively make the statement that modified people are inherently creepy and shouldn't be trusted, and they chose to make that message in like, 2013.
I don't think that bodes well for what they think of trans people, personally, but ymmv.
re: Gender and cyberpunk rpgs, kinda neg
@Motodrachen @Draekos @kelseyhusky Also I'm really not sure how this question came from my comment unless we're considering souls a key aspect of multiple systems?
re: Gender and cyberpunk rpgs (+, I promise)
@kelseyhusky @Motodrachen uh apparently it's explained in a splatbook, I'll try to find out exactly which.
It's still kinda eh but it's better at least.