@noiob extra hardware cost that's not usually put to use by developers unless they're stuck on the platform
@kyra I mean, all their controllers have motion sensors and NFC now, and analog triggers are pretty much mandatory for simulation racing games
@kyra sim racer devs have gone the extra mile to support the gamecube analog triggers via the adapter
@noiob that's cool but also probably not something nintendo really cares about in this post-Wii world
@noiob like I want analogue triggers and I want tactile switches on the cardinal directions of analogue sticks and I want grip triggers but nintendo does not make hardware for freaks like me, or freaks who like racing simulation enough for an analogue trigger to mean anything. if anything nintendo makes hardware for nintendo
@noiob on top of that nintendo seems to be going for developer accessibility this time around, and muddying the spec by having all these different controllers with slightly different inputs would mess with that