Overthinking Meatpunks
For the game to decide to write it as "[slur]" does a couple of cool things. It makes it seem like the exact word chosen isn't really important, but is instead one just thrown out there with the vague sense that it applies to the target. Fash don't care whether their slurs are /accurate/.
It also echoes the real-world sense of bigots being kinda worthy of eyerolling? Dangerous, sure, but also fucking tired and uncreative and not anything we haven't already seen before
Overthinking Meatpunks
@starkatt Huh, I do kinda like that. I mean basically all white supremacist namecalling is "they're simultaneously dirty, impoverished criminals who steal our jobs *and* some sort of privileged well off conspiracy," and it doesn't matter whether they're talking about Irish immigrants in the 1840s, Latino immigrants now or anyone who's showed up between now and then. The exact minority to get slurs, ghettos and beatdowns differs only by time period.
Overthinking Meatpunks
@starkatt Hm, it seems that would also make it more timeless, even if as a side effect. Given there's so much Discourse around these days on what does or doesn't constitute a slur, and a myriad of cases using it either as one or as reclaiming of one, it's smart of them to let it be more ahistorical and clearly a slur by intention.
Overthinking Meatpunks
Anyway I really like the way the game (so far) treats fash as a sort of undifferentiated background radiation. Dangerous but not *interesting*.