i wanna see a hidden-role game where there are no pre-assigned roles, just perverse incentives that might make some players decide to turn traitor on their own

@typhlosion thing is, usually playing as the traitor is more fun so if you can choose for yourself everyone's gonna be traitor

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@noiob i'm sure in the realm of video games there's some kind of negative feedback system you could implement that disincentivizes that sort of thing

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