It's _really_ impressive looking at early PS1 games like Crash Bandicoot and then looking at late ones like Final Fantasy IX. It's amazing what they could _do_ with FFIX on the same hardware.
@noiob@Felthry I think I remember they designed the levels in chunks because they were so big even their computers couldn't handle loading them entirely while being able to work on them smoothly at the time
@noiob@Siphonay I suppose advancements in the computers they used to design the games as well as in compression algorithms probably had something to do with it.
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