It's _really_ impressive looking at early PS1 games like Crash Bandicoot and then looking at late ones like Final Fantasy IX. It's amazing what they could _do_ with FFIX on the same hardware.

@Felthry and Crash was already streaming levels from the CD while they were being played

@noiob @Felthry I think I remember they designed the levels in chunks because they were so big even their computers couldn't handle loading them entirely while being able to work on them smoothly at the time

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@Siphonay @Felthry yeah and when packing the chunks they had to use random algorithms until one of them managed to make it small enough

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@noiob @Siphonay I suppose advancements in the computers they used to design the games as well as in compression algorithms probably had something to do with it.

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