@squirrellilly hmm, that's fair
i think the only framerate-related thing we've encountered before was playing OoT3D and thinking it felt *really weird* and then later learning that ooooh, it's running at 30 fps (the original ran at 20 fps)
-F
@squirrellilly oh wow, that's a pretty bad bug
(it's planes!)
-F
@Felthry the Souls series is notorious for the same thing, there's a few bosses in DS3 I like to intentionally beat that way in other peoples' worlds when I'm summoned -Zu
@Felthry When Monster Hunter World came out, the framerate drops on the PC version were so bad on slightly-outdated hardware, and even to a lesser extend on current hardware, that you could just knock monsters through the floor by using impact attacks and stunning them near to a geometry seam. There were no death planes (plains?) so they would just fall forever, making the mission unwinnable. -Zu