people complaining about framerate problems and just, we can't see anything wrong with this and they're talking about it like it's the end of the world that a game is sometimes a little too taxing and has to drop its framerate from 60 fps to 30 fps for like a second
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like is this just a thing we're not sensitive to for some reason, or have people gone out of the way to sensitize themselves to it just so they can be mad when it's wrong
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@Felthry We're sensitive to motion sickness and migraine from low framerates, plus it can become extremely problematic in frame-timed action games where it simply causes the controls to stop working or animations to misfire -Katie

@squirrellilly hmm, that's fair

i think the only framerate-related thing we've encountered before was playing OoT3D and thinking it felt *really weird* and then later learning that ooooh, it's running at 30 fps (the original ran at 20 fps)
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@Felthry When Monster Hunter World came out, the framerate drops on the PC version were so bad on slightly-outdated hardware, and even to a lesser extend on current hardware, that you could just knock monsters through the floor by using impact attacks and stunning them near to a geometry seam. There were no death planes (plains?) so they would just fall forever, making the mission unwinnable. -Zu

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@squirrellilly oh wow, that's a pretty bad bug

(it's planes!)
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@Felthry the Souls series is notorious for the same thing, there's a few bosses in DS3 I like to intentionally beat that way in other peoples' worlds when I'm summoned -Zu

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