people complaining about framerate problems and just, we can't see anything wrong with this and they're talking about it like it's the end of the world that a game is sometimes a little too taxing and has to drop its framerate from 60 fps to 30 fps for like a second
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like is this just a thing we're not sensitive to for some reason, or have people gone out of the way to sensitize themselves to it just so they can be mad when it's wrong
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@Felthry once you're used to having everything at 60fps it's harder to go back, especially in action-heavy games that require quick reflexes (like fpss)

also the real issue are unstable frametimes, I take a steady 30fps over those any day

@noiob i dunno the thing in question here is hyrule warriors, seeing someone complain a lot about how awful the framerates are and we're just like, we've been playing that game for the past few days and have noticed literally nothing off about the graphics
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@Felthry the demo was bad at times, definitely below 30, but idk it's just a button-masher, I didn't find it too distracting

@Felthry it's definitely an action game, but you don't really need split-second reactions in it, most of the time zoning out and doing combos seemed to be enough for me

@Felthry We're sensitive to motion sickness and migraine from low framerates, plus it can become extremely problematic in frame-timed action games where it simply causes the controls to stop working or animations to misfire -Katie

@squirrellilly hmm, that's fair

i think the only framerate-related thing we've encountered before was playing OoT3D and thinking it felt *really weird* and then later learning that ooooh, it's running at 30 fps (the original ran at 20 fps)
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@Felthry When Monster Hunter World came out, the framerate drops on the PC version were so bad on slightly-outdated hardware, and even to a lesser extend on current hardware, that you could just knock monsters through the floor by using impact attacks and stunning them near to a geometry seam. There were no death planes (plains?) so they would just fall forever, making the mission unwinnable. -Zu

@Felthry the Souls series is notorious for the same thing, there's a few bosses in DS3 I like to intentionally beat that way in other peoples' worlds when I'm summoned -Zu

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