like is this just a thing we're not sensitive to for some reason, or have people gone out of the way to sensitize themselves to it just so they can be mad when it's wrong
-F
@noiob i dunno the thing in question here is hyrule warriors, seeing someone complain a lot about how awful the framerates are and we're just like, we've been playing that game for the past few days and have noticed literally nothing off about the graphics
-F
@Felthry the demo was bad at times, definitely below 30, but idk it's just a button-masher, I didn't find it too distracting
@noiob oh does it not count as an action game?
-F
@Felthry it's definitely an action game, but you don't really need split-second reactions in it, most of the time zoning out and doing combos seemed to be enough for me
@Felthry We're sensitive to motion sickness and migraine from low framerates, plus it can become extremely problematic in frame-timed action games where it simply causes the controls to stop working or animations to misfire -Katie
@squirrellilly hmm, that's fair
i think the only framerate-related thing we've encountered before was playing OoT3D and thinking it felt *really weird* and then later learning that ooooh, it's running at 30 fps (the original ran at 20 fps)
-F
@Felthry When Monster Hunter World came out, the framerate drops on the PC version were so bad on slightly-outdated hardware, and even to a lesser extend on current hardware, that you could just knock monsters through the floor by using impact attacks and stunning them near to a geometry seam. There were no death planes (plains?) so they would just fall forever, making the mission unwinnable. -Zu
@squirrellilly oh wow, that's a pretty bad bug
(it's planes!)
-F
@Felthry the Souls series is notorious for the same thing, there's a few bosses in DS3 I like to intentionally beat that way in other peoples' worlds when I'm summoned -Zu
@Felthry once you're used to having everything at 60fps it's harder to go back, especially in action-heavy games that require quick reflexes (like fpss)
also the real issue are unstable frametimes, I take a steady 30fps over those any day