re: the power of light re: how to make a zelda game with zelda as a protagonist
@packbat that's fair! (though we tend to see sheik as some form of plurality more than "just" a secret identity)
i was thinking along the lines of how she plays in age of calamity
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re: plurality re: how to make a zelda game with zelda as a protagonist
@Felthry I would absolutely love positive explicit plurality representation in a Zelda game - that would be incredible.
And drawing inspiration from Age of Calamity would be a good idea - as we said elsewhere, we don't really know the lore.
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age of calamity spoilers re: plurality re: how to make a zelda game with zelda as a protagonist
@packbat This was gameplay stuff i was referring to, not lore stuff; in age of calamity she has two weapon choices, either the sheikah slate (making her a heavily item-focused character, using a variety of items to attack) or a sacred bow (where she uses the power of light to fight, which manifests as both light-based magic and occasionally arrows of light)
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re: age of calamity spoilers &c.
@Felthry *nods!*
We were thinking of gameplay stuff, too - and a sacred bow would be very cool! Riffing on the power of light would probably be a good way to design the whole progression-of-mechanics system that Zelda games do.
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re: the power of light re: how to make a zelda game with zelda as a protagonist
@Felthry I think action-adventure sword-and-board gameplay is enough of a core part of the Zelda series that I'd want her to have some kind of physical weapon. It might be more magic-heavy than other Zelda games, but if we removed weapons altogether, that'd make it hard to sell as a /mainline/ Zelda game.
And anyway, she's Sheik and Tetra in other games, it's not weird for her to stab enemies.
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