how to make a zelda game with zelda as a protagonist
(because we were reminded of this)
step 1: link gets captured by the villain, probably in a crystal or something
step 2: zelda gets a weapon and tries to save the day
step 3: the same kind of puzzles, dungeons, game mechanics, and so on that you'd use in any other zelda game
step 4: zelda beats the villain, frees link, and saves the day
there are good and bad ways to write the plot stuff, but the game design stuff doesn't change at all
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re: how to make a zelda game with zelda as a protagonist
@packbat I wonder if it would be Zelda with a weapon, or Zelda using the power of light?
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age of calamity spoilers re: plurality re: how to make a zelda game with zelda as a protagonist
@packbat This was gameplay stuff i was referring to, not lore stuff; in age of calamity she has two weapon choices, either the sheikah slate (making her a heavily item-focused character, using a variety of items to attack) or a sacred bow (where she uses the power of light to fight, which manifests as both light-based magic and occasionally arrows of light)
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re: age of calamity spoilers &c.
@Felthry *nods!*
We were thinking of gameplay stuff, too - and a sacred bow would be very cool! Riffing on the power of light would probably be a good way to design the whole progression-of-mechanics system that Zelda games do.
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re: plurality re: how to make a zelda game with zelda as a protagonist
@Felthry I would absolutely love positive explicit plurality representation in a Zelda game - that would be incredible.
And drawing inspiration from Age of Calamity would be a good idea - as we said elsewhere, we don't really know the lore.
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