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@Patashu I assume you mean all the any% runs because there's no way you're getting botw 100% in that time
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random thought: how many other zelda games could you speedrun in the waiting segments of a twilight princess low% run
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@LexYeen I just want laptops to have expansion slots like how desktops have PCIe slots.
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@LexYeen and it feels like a SATA-based PCMCIA-equivalent could have been far faster than USB 2, given that by 2004 you could have 300 MB/s SATA II speeds

Or even better, a PCIe-based replacement, with 250 MB/s per lane--you could probably fit four lanes in a PCMCIA-sized form factor, possibly even more, giving you a GB/s or more transfer speeds
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@LexYeen PCMCIA (which was just miniaturized PATA) could do 133 MB/s, while USB 2.0 high speed was limited to 60 MB/s (480 Mbps), so it seems like USB wasn't quite fast enough to really supplant PCMCIA until USB 3 came out in the 2010s, though
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what happened to PCMCIA cards, why did we never get a SATA equivalent of those
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when you look at the system specs of the atari 2600 it's *amazing* that anyone managed to make games for the system at all

it had no frame buffer at all, your code had to manually draw pixels to the screen in real time as the beam was scanning

oh and it had 256 *bytes* of RAM
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@Lugia but yeah they crammed a ton of stuff into those cartridges
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@Lugia we remember hearing that inventing a compression algorithm to make kanto fit in gold and silver was the first Big Thing that Iwata did that started him on the promotion path to CEO of nintendo
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@Lugia the sprites are heavily compressed, and it looks like they tried to confine the animation to as few tiles as possible, so I doubt the animation format actually requires four times the tiles of the static sprite (and definitely not 256 tiles per sprite either, the largest ones were 49 tiles (7x7) but they also came in 5x5 and 6x6 sizes. lots of memory, regardless)
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@Lugia of course with knowing you have that RAM available, I'm sure you would make use of it to make things run smoother, so there's probably a ton of stuff being written into high RAM addresses that are aliased to low addresses on the DMG and overwriting other stuff, hence the glitchiness
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@Lugia what did it even have beyond gold and silver that required the gbc, anyway? the animated sprites probably took a lot of memory and needed the GBC's increased RAM, but did crystal have anything else that would need that much more power?
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we followed the guide on wiiu.hacks.guide/ to install cbhc and this is the only problem we've had with it
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someone who's hacked their wii u: do you have any idea why the homebrew launcher might not show any launchable applications when run from the home menu (instead of booting directly to it, where it works fine)?
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@heatherhorns first thing we install on a new computer is usually openshell then notepad++

also recommend oosu10 for getting rid of some of the annoying windows 10 things
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@gardevoir The gamecube controller was ahead of its time, making the physical buttons on the controller have a hierarchy of prominence, with the most prominent ones (A in particular) being for the most common actions
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