Musing about themes that tie video game series together
Essential elements of Final Fantasy: Crystals, moogles, chocobos, serious and usually quite dark plot, airships
Essential elements of Suikoden:
108 stars of destiny, lots of active party members in a battle, very intricate and well-written plot
Essential elements of Tales:
Fighting-game-style combat, plot dealing with _really_ heavy topics often including corrupt religious institutions, plot twists that make you question who the bad guys are, uncovering dark secrets of ancient peoples
Essential elements of Wild ARMs:
Rapid desertification and themes of environmentalism, world is much higher-tech than it seems at first, actually interesting out-of-battle sections with platforming and tools
randomly remembered that I saw someone earlier make the claim that job changing is the core mechanic of the final fantasy series and it just now occurred to me that uh... job changing is only a thing in three of the main series games, and it's not a thing in any of what I personally would consider the essential entries in the series: IV, VI, VII, IX, and X
seriously I think we're going to need someone to pester us to eat or we just won't have lunch today or something, oof
on top of that it's an autoscroller so even if you know you missed too many collectibles at the start you have to wait for the whole thing to finish
oh also there are barely enough collectibles to actually complete the stage, and if you don't you have to start all over
playing the harry potter 1 psx game because why not and
did they playtest this at all? this is _extremely_ difficult, and not in a good way
there are mandatory sections where you have to try to collect things while on a gringotts minecart with wonky physics, and the screen rotates every which way but the warnings saying "obstacle ahead" or "collectible ahead" point the same way regardless of screen rotation
Felthry's VGM Selection
Solar Boy Django
Boktai 2: Solar Boy Django
Norihiko Hibino
Boktai is one of those fantastic series that got very little attention and got left by the wayside not long after its debut. This piece, played near the beginning of the game, opens the game with a feeling of adventure, setting the scene for what's to come quite well, in my opinion.
I do love a piece that makes good use of the GBA's sound chip. It may not be high-fidelity sound, but that slight bit of chiptuniness really makes it, if the composer knows how to handle it well. And I think Hibino does.
Like the Wild ARMs series, Boktai has that unusual sort of setting and theming that combines high fantasy, sci-fi, and western in a way that just appeals to me, and the music reflects that as well, with a feeling reminiscent of a spaghetti western movie... Just, with vampires and zombies.
(I don't mean to guilt people into giving me attention or anything I'm just, wondering if anyone reads it)
so, does anyone actually read/follow/show-any-interest-in-at-all #FelthrysVGMSelection? I like doing it but it feels like every post kinda just gets ignored...
"no, between the legs"
"if the space between them was 'in' the pants then it would be a skirt, not pants"
so the game in question was the ps1 release of harry potter an the sorcerer's stone because we have really extreme nostalgia for the pc and gbc releases and wanted to try the ps1 one
and holy _hell_ these character models are bad
Plural system of three, Felthry, Alaric and Rosemary. We'll sign posts with a -F, -A, or -R.
Autistic, 20-something, anxious mess
Please introduce yourself before sending a follow request.
#FelthrysVGMSelection for my music picks.
Current avatar by @hi_cial