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the Hearth :ms_agender_flag: boosted

You are a princess that owns a pet dragon. You are getting tired of constantly having to defend your pet against knights attempting to "slay the dragon and rescue the princess".
#writingprompts #writing

thought: trans woman adventurer in a fantasy setting feeling extremely validated when a man-eating plant refuses to eat her

People talk about games as art pretty often, and I've realized there are at least two types of that--I'm sure there are more, but there are at least:

Games as visual art, such as Ōkami or Breath of the Wild
Games as literary art, such as Suikoden 2 or Final Fantasy X

Possibly also a third type, of games where the artistry is in how smooth and natural the gameplay feels (Super Mario Odyssey may be a good recent example of this)

silly thought: prescription eyedrops labelled "for (name)'s eyes only"

this game is just full of really pretty creatures, really

kind of a shame the game's player character models are all so fanservice-y, when you get this beautiful wildlife

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hmm

I want to see an anthro one of these, come to think of it

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look at this adorable creature (a pippito from Xenoblade 2)

I want one ;w;

is there anything better than a good dark chocolate?

answer: yes, but dark chocolate is pretty high up there

snouts.online appears to be turning into donphan.social now

the Hearth :ms_agender_flag: boosted

What is it that makes a fictional species "pop"? Why are chakats and yinglets and sergals as widely-known as they are?

Musing about themes that tie video game series together 

Essential elements of Final Fantasy: Crystals, moogles, chocobos, serious and usually quite dark plot, airships

Essential elements of Suikoden:
108 stars of destiny, lots of active party members in a battle, very intricate and well-written plot

Essential elements of Tales:
Fighting-game-style combat, plot dealing with _really_ heavy topics often including corrupt religious institutions, plot twists that make you question who the bad guys are, uncovering dark secrets of ancient peoples

Essential elements of Wild ARMs:
Rapid desertification and themes of environmentalism, world is much higher-tech than it seems at first, actually interesting out-of-battle sections with platforming and tools

randomly remembered that I saw someone earlier make the claim that job changing is the core mechanic of the final fantasy series and it just now occurred to me that uh... job changing is only a thing in three of the main series games, and it's not a thing in any of what I personally would consider the essential entries in the series: IV, VI, VII, IX, and X

I still think it's wild that the ps1 didn't have any floating-point operations at all

*traces around your snout*

it's a snoutline

seriously I think we're going to need someone to pester us to eat or we just won't have lunch today or something, oof

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food is hard today

we need to eat but nothing sounds appealing

on top of that it's an autoscroller so even if you know you missed too many collectibles at the start you have to wait for the whole thing to finish

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oh also there are barely enough collectibles to actually complete the stage, and if you don't you have to start all over

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playing the harry potter 1 psx game because why not and

did they playtest this at all? this is _extremely_ difficult, and not in a good way

there are mandatory sections where you have to try to collect things while on a gringotts minecart with wonky physics, and the screen rotates every which way but the warnings saying "obstacle ahead" or "collectible ahead" point the same way regardless of screen rotation

consider:

bat-eared fox / flying fox gryphon
one: bats are like birds but not, and foxes are like cats but not
two: it's a fox named after a bat combined with a bat named after a fox
three: holy crap just think how adorable that would be

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