Thoughts on dealing with crises
And the thing you tell everyone is that it's okay for them all to have their own emotional reactions to how this will affect them—that's normal and healthy, and it's not "selfish"
But
When you need emotional support, generally speaking, you should lean on the people who are in a circle that's further from the centre of the crisis, not one that's closer
And I feel like this sort of philosophy can be applied to other kinds of crises as well
Thoughts on dealing with crises
One of the things they taught me in school was how to counsel people to provide emotional support to each other during medical crises
Imagine a series of concentric circles; the people who are most affected by the crisis are at the centre—say it's a person who just found out they have cancer
Their partner might be next "closest," their immediate family or very close friends next, but of course who is "next" in being close to this person will vary
Here's one of my absolute favorite shots, "Momentary", where one had been sailing over the other, before being kicked out of the way mid-air, leaving them with a perfectly hapless expression.
FFX, though, that game's dark and doesn't really hide it. FFIX has a veneer of colorful cartoonishness but FFX is just dark. Not edgy (except lulu), just dark.
-F
Video game music thing, #12: Music that Makes You Sad
I did one from Baten Kaitos Origins just a little bit ago, but fuck it, when I think sad music I think of this track, To the End of the Journey of Glittering Stars, from the soundtrack to Baten Kaitos: Eternal Wings and the Lost Ocean, composed by Motoi Sakuraba.
https://www.youtube.com/watch?v=XARPxxfAeUc
It just feels so emotional and sad... We don't even remember when in the game it plays, but it's one of our favorite tracks.
-F
Video game music thing, #11: Puzzle Game Music
This one gave me some trouble at first, but then I remembered.
The game that first introduced us to Zachtronics' games, the Codex of Alchemical Engineering, had a fantastic soundtrack in four movements, composed by the French composer Evan LE NY.
The game (a free flash game) can be found here: http://www.zachtronics.com/the-codex-of-alchemical-engineering/
and its soundtrack, titled "Rêver... Peut-être...", which google translate suggests translates to "A Dream... Perhaps...", can be found on its composer's website: http://www.evan.fr/blog/2014/11/04/rever-peut-etre-2/
It's a lovely mix of different elements, going from soft and dreamy music, to heavy music that makes one think of steampunk factories, to almost techno-like beats, to operatic vocalizations and sweeping symphonic melodies. And that's just within the first movement.
-F
Video game music thing, #10: RPG Battle Music
This one didn't take much thinking, until I started thinking about it. Do I go with music from Bravely Default? From Wild Arms? From Xenoblade? From Final Fantasy?
But I figure I might as well go with a comparatively unknown RPG with excellent music: Baten Kaitos Origins. This track is titled The Valedictory Elegy, and plays during non-boss battles:
https://www.youtube.com/watch?v=P-SO2X6J83k
This game's soundtrack was composed by the legendary Motoi Sakuraba, also the composer for the entire Tales series, Golden Sun, Dark Souls, and, oddly enough, Mario Tennis.
-F
Video game music thing, #9: Music from a Licensed Game
The very last Game Boy Color game ever released was Harry Potter and the Chamber of Secrets, a game that by rights shouldn't be anywhere near as good as it is. It's not an outstanding game, but the music is where it really shines. The soundtrack was based on the music from the other versions, which was composed by Jeremy Soule, but this soundtrack is primarily composed by Ian Stocker, including the track below, which I believe to be entirely original.
It's hard to pick just one track, honestly, but I think I'll go with Battle (The Burrow). A portion of this track was also used in the GBA version of the game, but that version does not appear to credit Stocker--though it does credit a "Semi-Precious Studios" that I can't find much information about online; Stocker may have been a part of this studio.
https://www.youtube.com/watch?v=_4PlBzkTdhE
-F
Video game music thing, #8: Music from a Shooter
This is perhaps not the most shootery of shooters, but Metroid Prime is one of the few shooters that we enjoy, so I'm counting it.
This track is Hall of the Elders, from the Metroid Prime soundtrack, by Kenji Yamamoto and Kouichi Kyuma.
https://www.youtube.com/watch?v=LkSnzvCh2lk
In true Metroid fashion, sci-fi sound effects permeate the track, but they actually don't hurt its feeling of reverence at all. Instead, you get a feeling of both futuristic high technology and respectful spirituality combined together--perfectly capturing the Chozo this track represents.
-F
Video game music thing, #7: Music from an Indie Game
A track from Undertale or Touhou would be the obvious choice here, so I'm not going with the obvious choice.
Instead, I'm getting very obscure, and going with two tracks (intended to be played in immediate sequence) from a fan-made music expansion to an indie game: Tankard Basher and Danger Room, both by Simon Swerwer, from the Soundsense mod for Dwarf Fortress.
Both of these tracks have lyrics in the actual dwarven conlang used in Dwarf Fortress, and they fit into the world incredibly well. Not only the lyrics and melody, but the ambient sounds around it are added to give the distinct impression of this being a performance put on in a dwarven tavern, playing traditional dwarven music, with an audience clapping along and cheering. And it works incredibly well. The lyrics even give you a sense of dwarven culture, the things they find important and what they consider to be honorable.
CW for morbid lyrics (in Dwarven, but subtitled in english) below.
https://www.youtube.com/watch?v=R1gF0uhHsqk
https://www.youtube.com/watch?v=02nLHpSLTxo
-F
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