@CoyoteTraveller You said yourself your chances of inheriting anything are nil. What little you've told me sounds potentially more receptive to *anything*. I think it would be good.
@frost it was! The bitter melon is actually bitter, but it really *does* kinda balance and wind up being a really nice flavor with the beef and the sauce.
hey, does anyone know how to mute someone in BeipMU*? My stay on the furry fuck-MUCK would be several dozen times more enjoyable if every time I went to the fucking plaza this one asshole wasn't going on about their goddamn art-plagarism machine. (I confronted them about it months ago, and it was like trying to persuade a cinder block.)
D&D adventure idea; ghost tower
The PCs decide to jack those items but;
* the tower’s full of besiegers and guards
* they’re basically in a countdown, where if they don’t get out they’ll blow up in the past along with the tower, wizards, and the army fated to become undead
* the PCs looting magic items suggests Scziss couldn’t use them and created the current timeline
* BUT if the PCs grab the loot and get out within their own time it’s entirely possible Scziss escaped with them (2/2)
D&D adventure idea; ghost tower
In a forest haunted by mindless undead, a tower appears then disappears annually. The undead are too dangerous for most locals to be curious. The PCs come into a map of when the place WASN’T a forest but the wizard’s tower of Scziss the Mad. That tower supposedly fell in a huge explosion when Scziss and his opponent’s spell combined, and contained a huge orrery which Scziss used to predict a star map of the future as well as a batch of powerful magic items. (1/2)
Brot verkaufen aus ein Mann im Brussels
1,93 und auf Muskeln gefuelt
Ich frage, "verstehen Sie sich meine Sprache?"
Er lachelt und gibt mir ein VEGEMITEN-SANDWICH
und er fragt;
kommen Sie aus ein LAND von WUNDER?
Anyway since there are no dumb little #drawings tightened today, here’s yesterday’s dumb little drawing.
1) characters have different big archetypical roles with visual hooks.
2) the game's roots are in dungeoneering - so visually exciting underground complexes like Moria or the Temple of Doom - but social interactions are things like a noble's costume ball, buying stuff from a merchant, or negotiating with a Thieves' Guild.
3) Like WoW the setting is "everything." You might encounter 1700s pirates, Ray Harryhausen monsters, Tolkien orcs, and Gothic vampires in the same game.
Lots of random gunk, but some drawings and cooking talk too. Obsesses about DnD and related topics. Left-leaning/profoundly frustrated politics. Black lives matter; trans rights are human rights.
Occasionally NSFW art and discussion, please do follow if you're 18+.