@monorail I lost a fair bit of grinding progress to the reset, but nothing else, fortunately.
Glitch elaboration, mostly spoiler-free
Like in most RPGs, there are a few optional events throughout the game, that you can trigger whenever you go to the right place or talk to the right person. It turns out they expected you to have finished some specific ones of these events by the time you get a late-game party member, so if said character is in your party when you enter one of them, the cutscene handler doesn't know what to do with them and essentially erases them from existence, making it impossible to have four party members, which apparently breaks a cutscene that happens during the final battle, as it's not supposed to be possible to have only three characters in your party after a certain point.
@violet @monorail @Frinkeldoodle What's EBNF?
@monorail One of the few ways in which English is not a completely terrible language, honestly.
@monorail Fortunately, English does not have any authority telling you what to do.
@cozykaffe@snouts.online Looking into it, it sounds like the earliest tic-tac-toe-like game involved moving three pebbles around, rather than placing any number of marks, which would make the game much more interesting since you could move your pieces into places that used to have opponent pieces in them. I imagine the modern form came from people attempting to create a pen-and-paper version of the original game.
@Motodrachen @chr The fighting style really only applies to non-canon instances; I don't think there's any actual fighting scenes involving Zelda or Sheik in OoT.
@chr We always thought they were either plural or genderfluid.
re: mh (-, but improving)
@dodec You're a good person, regardless of what your level of weird is.
It looks like there's an even split of circle-pad-likers and mini-stick-likers! Before I redrafted this to clarify some meaning, someone had also voted for the touchscreen analog stick and it seems they didn't repeat their vote, so let's just pretend there's one for that too.
@Dex You don't want your final boss to go down in just three decently strong hits.
@Dex Restricting even bosses to have no more than 255 HP would seem to limit the damage ranges to a bit lower than what DQ uses today, at least.
@Dex After all, any limitation of that sort you can work around in one way or another by using multiple bytes to represent the data, even if it complicates calculation somewhat.
Headmate to @Felthry, still figuring out how things are after a long absence.
Twenty-something feminine-leaning androgynous arcaninetales taur usually with two heads. Interests in puzzles, engineering, and a good book, and curling up with a good friend.
Pronouns... zhe/zhir for now, but that might change in future.
Rosemary#3888 on Discord. Talk to me here before adding, please!
Time: UTC-6