#SquirrelJME: Does anyone have any resources on algorithms to implement IEEE754 floating point operations in software? I am looking for add, sub, mul, div, rem, cast to int/long/float/double.
#SquirrelJME: Added a mirror on https://t.co/aIT3D6ilEI !
#SquirrelJME: I implemented Nokia's FullCanvas last night to open up some more software since I was informed the vast majority of games use it. This is the only Nokia class implemented right now.
#SquirrelJME: There is a breaking change in the JVM, be sure to update your version in RetroArch or similar if it ends up not working!
I added an extra argument to the debug information, which will be used in the future!
#SquirrelJME: Figured this out from the more resilient traces as storing anything into Object[] still failed. So yay!
#SquirrelJME: Okay so I fixed it. I was basically checking if storing value's ClassInfo (like Class<T>) was compatible with the array type, so basically ClassInfo instanceof Object[] which obviously is false. I now correctly check that all the types are valid now!
#SquirrelJME: Seems that array store checks (to ensure types can go into an array) broke, as it crashes when trying to store String into Object[]. Will need to figure this one out!
#SquirrelJME: I added more resilient stack traces in the supervisor so that in the event the normal stack trace printing fails, it will still print out the trace! Additionally it will print the stack trace for why the original trace could not be printed. This will help me much! https://t.co/gqsLkfFuPf
Moved to @XerShadowTail , please follow me there instead!