@zigg Well, the posting is here if you want to take a look! https://boards.greenhouse.io/github/jobs/619661#.WeET7dsZNo4
@zigg I mean, if you're happy where you are, I'm not going to rush to lure you away. :b
@rabcyr I can send you the public opening if you want to take a look!
@KateLibC@mastodon.social Heh, that's not an apples-to-apples comparison. The first Saturn release is mono at 16kHz, and pretty much every subsequent release was higher than that. e.g. Saturn VCD and iOS are stereo 44.1kHz, PC (which that clip is from) is mono 44.1kHz, Japanese PS1 is mono 18kHz, and English PS1 is 37kHz.
Here's the fixed version of the same scene, used from the second Saturn release onwards. Notice how the lip movements *actually* match the voice? lol https://awoo.space/media/eeO3GGPBapqPB2wUjl0
Working on this also led me to discover some fun stuff, like how one FMV has some very obvious animation errors in the original release! 😅 It got fixed later, but the lip-syncing is obviously *very* wrong in the first version of this scene. https://awoo.space/media/doHWVHpW9VVJbUUaaKI
I haven't done much work on Eternal Blue yet, but I'll be leaving it until the other two are closer to being finished. I have, however, finished up writing the tool that's necessary to redub the Saturn version's FMVs - which is open source, and is probably useful for other Saturn fan translations too. https://github.com/mistydemeo/cinerepak
I'm just about done all of the anime cutscenes from Lunar: Silver Star Story, and I have playable builds with all of the FMVs in English!
I also have a full English script, and I've been making progress at disassembling the text rendering routine in order to figure out how to adapt it for English text. A sprite artist friend is also working on a new font.
I'm also looking at porting the official translations of Lunar: Silver Star Story and Lunar 2: Eternal Blue from PS1 to their original Saturn versions. The Saturn versions have some major technical advantages, including some really excellent music and higher-quality graphics and anime cutscenes. I also really would like people to be able to play the entire trilogy on the same console. :)
Two of the three Lunar games were ported to PS1 and were released in English by Working Designs back in 1999 and 2000, but the third in the series was never localized. I've been working on a translation project, which is very far along now. Hacking is 95% along now, and the translation is in progress! https://awoo.space/media/ke5IplauX_2TY39TjOs https://awoo.space/media/w535kqOYhoVy7Gw-64w https://awoo.space/media/TmJc3Uhw_KBUTcn81tk https://awoo.space/media/b09mOmXP2dIJiAtPSUs
Hi! I'm dog, and I'm working on a project to translate all three of the Lunar RPGs for Sega Saturn! The Lunar games have always been some of my favourite games of all time, since back when the PS1 versions came out in English back in the 90s, and they're still very important to me.
@nex3 Not aside from the download code that came with the vinyl release; I'm guessing it'll eventually go up on iTunes/Google/Spotify/etc. though.
@zigg Heh, yeah. No luck! I guess maybe they experimented with it at some point? And there aren't Ogg or FLAC icons in the current release.
@zigg Heh, nope, unfortunately. I transcoded the oggs to MP3 to put in iTunes (for the tracks that weren't on the vinyl). https://awoo.space/media/0qf3HyxJ7LONMyfU7_g
@zigg If you bought the vinyl, it came with a download code! Otherwise, there's a Python tool you can use to unpack the resource file from the PC version; the music is all stored as Ogg. https://github.com/koolkdev/rsdkv5_extract
God, I still can't get over how great the Sonic Mania soundtrack is. It's soooooo good. #codingmusic https://youtu.be/jV4WrCW-5Lw
Sleepy but powerful